![]() It will reward those willing to stick with it, just like the original game did. Its high learning curve may scare off casual players looking to just have fun playing pirates. In the end, “Tropico 2” is still a good game and can be fun ONCE you get used to how it plays. After a few hours in, you’ll have resource chains out the wazoo and you’ll be struggling to meet demand without draining your resource pool and money. Raw goods still feed into production buildings, which produce different goods that feed into yet another building. “Tropico 2” is still a streamlined product when compared to the first game, but will still require your full attention. You can change the ranks buildings cater to via a drop down, adding even more micromanagement to a game that requires it in spades. The animal pit you built might make pirates of a lower rank happy now, but eventually you’ll need something a bit more “high-class” to keep them happy. Pirates gain rank as they bring gold back to their personal stash, which causes their tastes in entertainment to change over time. Keeping your pirates and captives happy is probably the biggest challenge I face, even today. Still, one must keep in mind that the game was developed in 2003 and for an almanac of that time, it’s not half bad. You’ll be able to see each and every captive / pirate in your almanac under various categories and navigating these menus to perform different actions can be a chore. Trying to draft pirates from your captives can be tedious, for example. The almanac, which is very important in the “Tropico” series, is a bit convoluted at times. You can make money from exports, but this requires a specific building, one that requires a special captive skill to run and for you to reveal your hidden location to the factions scattered about the map. Progression in “Tropico 2” is very rigid in that unless you expand your empire in a certain way or order, you’ll run out of money and/or have captives revolt around mid-game. This can be a pain in the behind, as it costs money to send your pirates on capture missions and you’ll have to do at least twenty times if you want every building unlocked. In order to build some of the buildings required to produce goods or make either faction happy, you’ll need to acquire captives who have mastered a particular field of study. You can direct them to explore or capture important persons instead…in fact, the game forces you to. I’ve often found that keeping sections of the island reserved for both factions works best.Īs I indicated above, your primary source of income will be what your pirate ships manage to plunder in their travels. ![]() Order is one thing that captives require to prevent them from revolting. Pirates, for example, like anarchy but hate order. It can be tough to balance the needs of both captives and pirates, as one building often serves to anger the other. While you’re busy doing that, you’ll have a population of captives to keep content lest they revolt. ![]() You’ll start out with one ship and a small number of pirates that you must keep happy by plundering for gold and building the appropriate buildings on your island. Instead, players will be building ships for the pirates on their island…each captain / avatar will be assigned their own ship. Getting to the mid-game can be a challenge.Įarning money in this game doesn’t involve exports, taxes, or rents. Each of them have their own strengths and weaknesses to consider and it’s possible that they’ll be killed off or captured in their travels. Further, you’ll be able to hire more avatars / pirates as you expand your on your little pirate empire. In this game however, you’ll have a list of famous pirates that you can choose from. Like in any of the “Tropico” games, players will have the ability to pick an avatar and a set of traits. Games of the time were much less user-friendly then they are now. “Tropico 3” and “Tropico 4” have since catered to new players a bit by making gameplay a little more user-friendly, but newcomers to this game should be prepared to lose quite a few times…something us retro gamers are familiar with. I remember back in the day switching gears for this very reason and just playing sandbox over and over until I finally learned how the game was played. The campaign does help a bit in showing the player around, but some levels introduce difficulty spikes that may serve to frustrate a new player. Just like the original “Tropico”, the game can be brutal until you get used to how the mechanics work. Players will be able to participate in a campaign, play a sandbox game or scenario with conditions that can be set up beforehand, and adjust game options. Clicking on one menu option zooms the screen appropriately to an area of the room. Those who have played the original “Tropico” game will be familiar with the style of the main menu.
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